Antinode

Client / Environment:

ZHdK

Type:

3D

Period:

March 15, 2024

How:

Blender, TD, AE, P5

Branding for a digital experience festival

We crafted a responsive brand for a fictional turn-of-the-millennium event. Inspired by the mesmerizing nature of Chladni patterns, we meticulously reconstructed them using various tools. This research and development phase spanned a month, culminating in the creation of our final product: Antinode.

This project was a pivotal part of an interdisciplinary module at ZHdK. Special thanks to Laberi Mehmeti for providing the architecture and shaders used in the exhibition. Davide Iozzo spearheaded the coordination, brand positioning, and marketing efforts. Marc Iselin and I took charge of the art direction and motion design, crafting captivating 2D and 3D visuals.

Branding for a digital experience festival

We crafted a responsive brand for a fictional turn-of-the-millennium event. Inspired by the mesmerizing nature of Chladni patterns, we meticulously reconstructed them using various tools. This research and development phase spanned a month, culminating in the creation of our final product: Antinode.

This project was a pivotal part of an interdisciplinary module at ZHdK. Special thanks to Laberi Mehmeti for providing the architecture and shaders used in the exhibition. Davide Iozzo spearheaded the coordination, brand positioning, and marketing efforts. Marc Iselin and I took charge of the art direction and motion design, crafting captivating 2D and 3D visuals.

What:

3D

How:

Blender, TD, AE, P5

When:

March 15, 2024

Client / Environment:

ZHdK